Coding Progress…

Really excited today. After years of brainstorming, I’m finally at… Well, another stage of brainstorming! Luckily, I have Michael on board, doing the animations for the trailer. And Travis and Elizabeth have said I can use their models as well. Very grateful that these three generous, hard-working, and imaginative people exist.

There were some parts of the storyboard Michael was finding hard to animate — these drop-down menus, and an isolation-modulation module I’m working on representing now. So, Oh no, I thought. We’ll have to spend loads of money I don’t have to buy software or pay somebody to animate these bits.

But then, after a few long days of teaching, parenting, and housework, as I lay down in bed and tried to switch my brain off (a useless endeavor most of the time to be honest), I suddenly thought — What if I drew out the drop-down menus sequentially, and we just pasted that slideshow into the trailer??

Images credit: Michael, Google.com, Auravana Project.

I was very excited. I sat up and emailed Michael immediately. Of course, it wouldn’t look as seamless as it may otherwise, but in terms of communication, it should get the job done. And all we need — I thought to myself, as I button-mashed furiously at 2am on a school night — is for the idea to be well-communicated. For people to understand, perchance to invest.

Images credit: Michael, Google.com.

We’d blend my slides with Michael’s and Auravana’s animations, I’d record the voiceover, and then I’d upload the trailer to the site. Then — finally — I could begin to apply for grant funding and reach out to other potential investors.

I got straight to work. I’m still getting straight to work. It’s funny, because you’d think a single mom, student, and teacher wouldn’t be able to make the time for this kind of big project. But the thing is, Dymaxsyn weaves a holistic thread through all my focus areas. REDEconstruct, my Unified Mind Program, primes individuals within communities to intuitively and logically engage creatively in expression — exactly the sort of approach optimum to eventually partake in Dymaxsyn’s community collaboration and design platform. Obviously obtaining my bachelor’s (and soon master’s… and next, the world…!) in childcare has provided me with informed context regarding the optimum environment for the development of the future of our species, and parenting has and continues to do so, also.

So you see, I’m not spreading myself thinly over too many diverse projects! I am… umm… holistically developing my love letter to life in this universe.

The logistics of guiding principles 🙂

Egalitarian Community Childcare

Every child is a creative genius. I believe this with my whole heart, but I don’t have to believe it – I see it every moment of every day, with the children I work with, including my own daughter. Every child is born with an innate urge to create, explore, understand, experiment and have fun.

This premise blatantly states the obvious; today’s children are tomorrow’s adults. What the children of today are infused with, what they internalise, how they develop… All this evolves into the memes they will disperse through emergent culture within the human community.

So, to simplify, childcare is the regulatory subsystem of the community.

And at the moment it is demarcated from the community. The core is shut off from the whole, to the detriment of all. Instead of an economy that promotes public health, incentivises cooperation and nurtures nonviolent infrastructure, the guiding principle of a financial market economy undermines all these things in favour of accumulated materials via socioeconomic stratification and war.

However… Open up the economy, and you open up the community. 

This is not a model for a city… But it could be.

In a habitat service centre oriented around community participation, any point of the socioeconomic landscape could become an educational installation. Horticultural hubs, tool libraries, community gardens, agricultural centres – all of these can be optimised towards learning, featuring on-site tutorials, walk-throughs, creative interaction in the form of puzzles, dynamic activities, seminars, workshops and the like. 

How nonsensical it is to relegate the incubation of the future of our civilization to a small, insular sector of the community. How much more sense it makes to customise our habitat service centres towards their development – and necessarily, this means expanding our concept of childcare and education to be a pervasive feature of the very infrastructure of our society.

Open up the economy – allowing for equality of access, dynamic creative collaboration and greatly reduced human labour (thanks to contemporary technological infrastructure such as comprehensively explored by the Auravana Project https://auravana.org/ ).

Open up the community – allowing the neighbourhood to become more integrated under the shared endeavour of making each societal component accessible – not only for our youth, but for everyone.

In this way we can expect the illusory partitions between ‘groups’ to dissolve into points of celebration, interest, commonality and learning, as opposed to the rigid hotbeds of polarising contention and cults of segmented identity we see today.

Visualising Systemic Nonviolence

Cybernetic, reduced-waste, open-source, resource-based, open-access economic module for public health.

This resource-based diagram showcases a hypothetical cybernetic economic model. The image is gestural — highlighting the zero-waste aspect primarily (note how recycling and distributions channels feed into the creative belt, supporting material reuse and development).*

In alignment with open source and open access discourse explored previously, this model acts as a very simple template for egalitarian socioeconomic organisation.

It also acts as a very appropriate springboard for the topic of education — what shape educational systems may take in a community founded in egalitarian economic practice, concepts such as open-schooling and childcare as the regulatory subsystem of the community — all which will be explored in next week’s Neighbourhood & Education post.

Stay tuned, and, as always, thanks for being along for the ride 🙂

*This concept draws on the work of many, most noteably synthesized in The New Human Rights Movement’s treatment of recyclability built into design, by Peter Joseph.

Structural Satyagraha Defined

Dymaxsyn is an educational simulation game with an online multiplayer component. In story mode, the game functions in a similar manner of resource managing simulations such as Jurassic Park: Revolutions, Tropico, or even the classic Settlers of Catan. Players simulate the economic management of a community – cutscenes and gameplay provide an emotional and philosophical element that highlights the necessity for infrastructure optimized towards equality. All saved work is uploaded via blockchain to a live online map of the region in question. Each design is layered onto the map, it is possible to turn through them like pages, viewing each design separately. It is possible for players to merge designs, creating a shared collaborative layer.The goal is to train individuals within communities to participate in the socio-economic management of their community in a dynamic way.

GRI is an online collaborative interface that functions in a similar manner of public contribution as Dymaxsyn. All regional data is live on the app which is open access and open source. Community management is resource-based, dealing with the means of production, manufacturing, distribution, and recycling. 

The guiding principle of each circle of governance is to do more with less – ephemeralization, as Bucky Fuller would have put it, or dymaxion – dynamic maximum tension, from which Dymaxysn gets half its name.

The SYN comes from Cybersyn and is a direct tribute to the work of Stafford Beer in Chile in the 70s. Beer sought to implement a distributed decision support system to aid in the management of the national economy. GRI is an online decentralized decision support system making use of online gaming’s code infrastructure to run a streamlined platform. It implements Fan-economics —

Open Access
Reduced Waste
Cybernetic
Resource-Based
Open source economy

Open Access – all data is accessible to everyone.
Reduced Waste – Products are designed with their recycling in mind. After the product is no longer in use, parts are stripped and passed through recycling channels back to the place of its manufacturing, where parts are reassembled to make new things.
Cybernetic – the system develops as the community develops
Resource-Based – economic management is oriented around the management of resources and optimized towards public health.
Open Source – Using a similar infrastructure to the blockchain, the Global Redesign Institute records each change that has been made and by who, maintaining peer-to-peer integrity.

ECONOMY – A word derived from the Greek, ‘oikonomia’, literally meaning ‘the management of the household.’ FANeconomics treats economic practice as it’s original name implies — prioritizing the sustainable & regenerative manufacturing and equitable distribution of resources in the name of public health.

Key Features Expanded:

Story Mode
Story mode is the main training program. The player engages with a simulated community, assessing, altering, and redesigning community resource management to effectively meet the needs of the simulated population. The player confronts waste management, resource production & distribution, data access, and the development/maintenance of infrastructure.

Playable Cutscenes

Dymaxsyn features interactive, playable cutscenes in which the guiding principle of yhe game is explored philosophically, intellectually and emotionally. The choices the player makes during these cutscenes influence the development of the game, as they navigate riots, war zones, turbulent family dynamics etc..

Guiding Principle
Equality and democracy – “To implement infrastructure which incentivizes and rewards nonviolent social behavior.”
“To allow all systems to function optimally in harmony, aligned along the trajectory of functionality, nonviolently, with integrity, in a state of voluntary equality.”

Nonviolence

in the interest of public health, nonviolence, particularly of a structural nature, is paramount. If, during one of the playable cutscenes, the player chooses to respond to provocation with violence, they will observe their mental health levels to lessen rapidly as a result, triggering destructive scenarios and an eventual prompt to return to the cutscene in question to try a different approach.

Layers & Multiplayer
The multiplayer feature of Dymaxsyn is comprised of a multi-layered map.
Perhaps one of the most exciting aspects of Dymaxsyn is its refreshing presentation of democracy. Yes, players have the option of prompts, tutorials, and walk-throughs to familiarise themselves with the sort of design required to participate in community economics. However, it is also an option to forgo various or any suggestions, in favor of freestyling entirely off one’s own creative steam. It is the designs that best meet the criteria for public health, independent of their process of conceptualization, which are then selected to feature on the “Big Map” online multiplayer layer of the in-game map.
Players develop their virtual neighborhood in-game – their saved map is then uploaded in real-time to the core servers, and hosted on the main site, along with the saved work of other players.

Collaboration
In addition to
– Developing ones own map of the region
– Having one’s best designs custom-coded into the Big Map, and
– Being able to view, message, and draw inspiration from other players’ maps,
It is also possible to merge maps with another player or group of players and collaborate on cooperative design and management remotely.

Ephemeralization / Dymaxion
Ephemeralization, a term coined by architect and inventor R. Buckminster Fuller in 1938, is the ability of technological advancement to do “more and more with less and less until eventually, you can do everything with nothing.” This harks back to the Hebrew concept of “Ex Nihilo” – something from nothing.

Dymaxion is another term coined by Fuller and associated with much of his work—prominently his Dymaxion house and Dymaxion car. ‘Dymaxion, a portmanteau of the words dynamic, maximum, and tension; sums up the goal of his study, “maximum gain of advantage from minimal energy input.”’ – Wikipedia.

Project Cybersyn
Project Cybersyn was a Chilean project from 1971 to 1973 during the presidency of Salvador Allende aimed at constructing a distributed decision support system to aid in the management of the national economy.


Project Cybersyn was based on viable system model theory approach to organizational design, and featured innovative technology at its time: it included a network of telex machines (Cybernet) in state-run enterprises that would transmit and receive information with the government in Santiago. Information from the field would be fed into statistical modeling software (Cyberstride) that would monitor production indicators, such as raw material supplies or high rates of worker absenteeism, in “almost” real-time, alerting the workers in the first case and, in abnormal situations, if those parameters fell outside acceptable ranges by a very large degree, also the central government. The information would also be input into economic simulation software (CHECO, for CHilean ECOnomic simulator) that the government could use to forecast the possible outcome of economic decisions. Finally, a sophisticated operations room (Opsroom) would provide a space where managers could see relevant economic data, formulate feasible responses to emergencies, and transmit advice and directives to enterprises and factories in alarm situations by using the telex network.


The principal architect of the system was British operations research scientist Stafford Beer, and the system embodied his notions of organizational cybernetics in industrial management. One of its main objectives was to devolve decision-making power within industrial enterprises to their workforce in order to develop self-regulation of factories.


After the military coup on September 11, 1973, Cybersyn was abandoned, and the operations room was destroyed.

– Wikipedia.

Open Access Resource Economocs for Equality of Public Health

“…A feminist perspective that understands that we cannot simply reform institutions like prison and the police, because they are so embedded with racism and violence that, if we’re ever going to extricate ourselves from that, we have to abolish prisons.” – Angela Davis

The issue is public health.

“Injustice anywhere is a threat to justice everywhere.” – Dr. Rev. MLK Jr.

White privilege oppresses black life. Systemic inequality destroys community.

When we recognise ourselves as a neighbourhood, our unity is undeniable. Our economy does not do justice by this truth. Our economy is a false economy.

The word economy comes from the Greek word, “oikonomia”, which literally means management of the household. But in a malthusian* market economy, where everything is for sale, including public health, in the name of privatised profit –

We see a global situation, in which the entire house is being depleted of its resources in order to over-furnish the attic – to the point of collapse.

There are no winners in war.

“We are all one, and if we don’t know it, we will find out the hard way.” – Bayard Rustin

Oppression is coded into the framework of our culture. While the manufacturing and distribution of resources is controlled by a centralised group external to the community, and everything is for sale, the dream of economic equality will remain but a fleeting illusion to be pursued, but never attained.

Economic initiative must be returned to communities. Privatisation must end. 

Money – a device of oppression, a mechanism for furthering the access gap via the market-economic separation of debt from money.

“Consider a small island with 100 inhabitants. Each gets $100 loan from the bank. This means $10,000 has been created as the island’s total money supply. Everyone buys goods and services, exchanging money and generating “economic activity”. This $10,000 in loans could technically be returned to the bank, fulfilling society’s loan obligations,  removing all money from existence. However, if interest is charged, more money needs to be returned than what actually exists.” – Peter Joseph

Interest is always charged. In this way, communities and entire regions of the globe are disenfranchised into debt and locked into a cycle of division as we compete to sell our labour for currency. Communities are oppressed to varying degrees, with white-presenting, cis gendered folk systemically experiencing more economic liberty directly and indirectly from the oppression of everyone else.

The results are devastating, particularly when we observe the darkening effect this has on the mental skies of our children.

“To change something, build a new model that makes the existing model obsolete.” – Buckminster Fuller.

In the name of public health through access equality, I advocate a –

Open access – open source – zero waste – cybernetic – resource economy.

Currently the world operates under a

Privatised access – closed source – extractive – cybernetic – market economic module.

In the early 70’s, Stafford Beer pioneered Project Cybersyn in Chile – this sought to facilitate a state of community organisation by the community, for the community, through open-access data. This, along with the returning of the means of production and distribution to the people, would have promoted unprecedented levels of community cooperation and “direct democracy.” And with the level of mechanisation possible today, the concept of “earning one’s crust by the sweat of one’s brow” would have truly been made redundant.

Naturally, the CIA organised a military coup in ‘73 and destroyed the operations room.

What I am calling The Global Redesign Institute is basically Project Cybersyn 2.0.

In America, before slavery retreated to half-heartedly hide behind the facad of the criminal justice system, the white and black plantation slaves endeavored to rise up against their oppressors. The plantation owners divided these people by paying the white slaves a little bit more, and granting them more privileges – divide and conquer. This is the beginning of systemic racism in America, which exported this module around the world along with obesity, cars and weapons.

How often is it that we walk past fields or construction sites, and say to ourselves, “I wonder what they’re building?” This is the vanilla oppression, or oppression-lite, of all non-govornment people. Whether we are traveller, white, black, migrant, neurodiverse, neurotypical, cis-gendered, lgbtq2 – we are being stolen from. We are being exploited. Centralised government is piracy.

But imagine holding your phone up to that field, scanning it through your G.R.I. app and then checking – who else out of my neighbours is interested in building something on this field? Then contacting them, organising ourselves, and building our community, together, for each other.

No more being treated as a playground by exploitive corporations. No more identifying as consumers when in actuality we are the product – when in actuality, we are universes, and in deeper actuality, we are one universe, experiencing each other as one aspect of a whole tries to understand another.

“Understanding is love’s other name.” – Thich Nhat Hanh

The implications this has for all facets of community are huge, but in my view the most vital aspect of a post-manufactured-scarcity culture is the liberation of oppressed children.

*Thomas Malthus: “There are too many people, there will always be poor people, we should just let them die or even help them die off instead of trying to help them and prolonging the inevitable.” Very popular among white politicians, unsurprisingly.

From the notes

Reduced-waste, open-access, cybernetic system of production, distribution and recycling

It’s been incredible to collaborate on this with like-minded people, I’m up to my eyeballs in notes and storyboards and plans, and to see this vision take form through the collaboration of a team… Well there ought to be a word especially for that.

To everybody who has shown an interest, thank you for helping to remind us that we are not alone on this adventure. Please continue to get in touch with your suggestions and more general offerings of friendship.

Looking forward to making more updates. For now, please remember, you are never truly alone, no matter how much it feels like that is the case sometimes.

Another world is possible.

Trailer-style introduction to The Global Redesign Institute

Voice-over (up-beat, female-IGN-presenter style): In this new and groundbreaking game, participants are invited to simulate the reconstruction and management of Earth’s global resource management systems, from city design to manufacturing and distribution loops.

Although pop-ups and tutorials are readily available to assist players in choosing the most effective way to proceed – like what sort of resources are locally available, which energy sources are the most regenerative and/or sustainable, and what structure formats are optimum for the required purpose of each building – deviation from these suggestions in favour of personal preference is possible –

Just make sure you keep the bigger picture in mind and strike that fine balance between a liberal community and a technically funcunctional one, as bad decisions can lead to the destabilization of the planet (and save checkpoints are few and far between)!

One of the game’s most interesting features is the  fact that the entire simulation takes place outside of a monetary framework of reference – that’s right, you have to make your decisions based on what will actually be functional, not just financially profitable.

In  the Global Redesign Institute, the currency we as players deal with is time. We’re presented with difficult choices – do we decommission the nuclear power plant first, or focus on our Biotech centre for disease control?

If that sounds too easy for you, why not play in hardcore mode – with outbreaks of pandemics and natural disaster obstructing your way as you contend with limited time.

Lastly, the online aspect of the game is pretty cool: All saved and finished work is sent back to the core servers via blockchain, and the most functional designs are custom coded into a continuously updated map of each region, viewable on The Global Redesign Institute’s website as well as in-game.

In fact, global leaders as well as engineers and technology entrepreneurs have already publicly announced their inspired gratitude to The Global Redesign Institute for furnishing us with a democratically created blueprint for transitioning into a future of reduced access inequality and increased liberty.

Can you imagine a world without extremes of access inequality, performance politics and our beloved military-industrial complex? Let us know in the comments and until then, I’m Anna Brodskaya with the Zeitgeist, over-n-out.